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intelligent interactions in virtual reality
As applied to Virtual Reality, intelligence means that communications between people and virtual things should come as close as possible to following the appropriate physical, biological, and similar rules of such connections in the tangible world. This standard is more subtle than the criteria that a computer-improved environment be interactive, enveloping, and immediate. Also, it is somewhat open-ended. The degree of complexity in creating high-performance interaction between a human and a virtual room is much less than creating advanced communication between a human and a virtual cat. In any event, this attribute should be considered. It is not enough to have bi-directional information transfers in interactions between people and computers. These inputs and outputs must also have meaning to the higher-order processing centers of one's brain. You may also see Dive for additional information.
A Virtual Reality setting should involve key sensory methods through sufficient accuracy to provide person engaged beings a sense of interacting in a real setting. Given the constraints of present day technology, this frequently involves computer displays that span most of the human field of vision with satisfactory resolution, high performance 3D sound, and communication between humans and computers based on head and hand position, movement, and patterning that updates more than fifty times every second. More sophisticated haptic interaction that engages motion by the rest of the body and works with senses apart from vision, touch, and hearing are generally above the current base level criteria for virtual reality. These advanced functions may, in contrast, become what is expected for Virtual Reality (VR) in the future. Interesting virtual reality technologies at Virtual Tours Duluth, Minnesota . Interesting information at Virtual Basketball Game .
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